I converted all Pokémon sprites to ANSI, so you can view them in you terminal (or browser).
Get a random Pokémon in your terminal#
curl pkmn.li
You can also view it in the browser: pkmn.li
You will need true color support in your terminal.
Get a specific Pokémon#
curl pkmn.li/25/
Get a random Pokémon from a specific generation#
gen1#
curl pkmn.li/gen1/
gen2#
curl pkmn.li/gen2/
gen3#
curl pkmn.li/gen3/
gen4#
curl pkmn.li/gen4/
gen5#
curl pkmn.li/gen5/
gen6#
curl pkmn.li/gen6/
gen7#
curl pkmn.li/gen7/
icons#
curl pkmn.li/icons/
Other languages#
If you want to have the names and flavor text in another language you can use the lang
parameter.
curl pkmn.li/?lang=de
curl pkmn.li/25/?lang=es
The following languages are available#
ja-Hrkt
roomaji
ko
zh-Hant
fr
de
es
it
en
cs
ja
zh-Hans
pt-BR
Data#
I am using the PokeAPI sprites for the images and the PokeAPI api-data for the flavor text (Pokédex entries). I am generating all Pokémon from the static data in the repositories. I am not actually using the PokeAPI.
Creating ANSI from the sprites#
To create the ANSI from the sprites I am using the Rust program viu. Generating html from ANSI is actually rather difficult. Unlike with aare.li, where I am using ansi-escape-to-html directly in the PHP script, this doesn't work with the Pokémon sprites as they are true color (24 million colors). I haven't found a php package that supports true color ANSI. But the Python package ansi2html does, so I am using that.