I converted all Pokémon sprites to ANSI, so you can view them in you terminal (or browser).
Get a random Pokémon in your terminal
curl pkmn.liYou can also view it in the browser: pkmn.li
You will need true color support in your terminal.
Get a specific Pokémon
curl pkmn.li/25/Get a random Pokémon from a specific generation
gen1
curl pkmn.li/gen1/gen2
curl pkmn.li/gen2/gen3
curl pkmn.li/gen3/gen4
curl pkmn.li/gen4/gen5
curl pkmn.li/gen5/gen6
curl pkmn.li/gen6/gen7
curl pkmn.li/gen7/icons
curl pkmn.li/icons/Other languages
If you want to have the names and flavor text in another language you can use the lang parameter.
curl pkmn.li/?lang=de
curl pkmn.li/25/?lang=esThe following languages are available
ja-Hrktroomajikozh-Hantfrdeesitencsjazh-Hanspt-BR
Data
I am using the PokeAPI sprites for the images and the PokeAPI api-data for the flavor text (Pokédex entries). I am generating all Pokémon from the static data in the repositories. I am not actually using the PokeAPI.
Creating ANSI from the sprites
To create the ANSI from the sprites I am using the Rust program viu. Generating html from ANSI is actually rather difficult. Unlike with aare.li, where I am using ansi-escape-to-html directly in the PHP script, this doesn't work with the Pokémon sprites as they are true color (24 million colors). I haven't found a php package that supports true color ANSI. But the Python package ansi2html does, so I am using that.
